![]() Which of these were fixed outside Japan?.This change was kept for Super Star Ultra. ![]() The Japanese name is more accurate to the boss' appearance perhaps they thought western players might have confused it as jab against Microsoft. The Computer Virus boss was originally known as Battle Windows in the Japanese version. This was removed in other versions, and the international logo appears to be pre-rendered as opposed to hand drawn. ![]() In the Japanese version, the title text for The Arena "explodes" onto the logo as it fades in. This change isn't present in Super Star Ultra, likely due to its credits being an FMV. In addition, the "and more." text at the end was changed to "There's more.". This change is retained for Super Star Ultra, though the graphic's appearance in Kirby's Return to Dream Land retains the sign in all versions. The credits for Milky Way Wishes had a "maido" sign next to one of the Kirby graphics in the Japanese version. This was changed to just "time" in the international versions. Super Star Ultra (whose version of the minigame is ported straight from the original, graphics and all) features them in all versions.Īfter completing a round, the text "clear time" is written in the Japanese version. These were cut down in order to fit the larger English text. There are animated weeds in the foreground in the Japanese version. Oddly, the European version's tutorial text wasn't changed from the US version, so it still refers to the controller having purple buttons. ![]() Super Star Ultra uses two halves of a whole Kirby in all versions.Īll three versions use their respective SNES controller design for the tutorials, with the US controller gaining a bit of extra detail. As the tutorial icon consists of two halves that are "slammed" together, the driving symbol makes more sense than cutting poor Kirby in half. The Shoshinsha mark (a Japanese symbol used for newbies/new drivers) was replaced by good ol' Kirby elsewhere. This change is retained in Super Star Ultra. You probably figured that out on your own. The foods at the top are Japanese, the ones at the bottom are from the other releases. There is no apparent way to activate or deactivate this other than enabling the code and entering a room, or taking damage or restarting the game.ġ2 of the food items were altered from the Japanese version. Note that enemies will still be active, and if an enemy (or its attack) collides with the helper (and probably also Kirby) they will go back to being playable as normal with the selected ability.Īlso, having the code enabled prior to entering a room will cause some anomalies with the way Kirby's sprite is displayed, due to the game thinking the sprite test has already been activated - namely, Kirby will always appear to be facing the same direction, and the "idle" frame of the Ability Cap will be drawn directly centered on Kirby's sprite, instead of ever being given its correct frame and position.
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